![]() The animation is extremely well done, the actions of the enemies and allies are fluid and the combats are spectacular when the timeline plays out before your eyes. Presented in a gritty, grim-dark fashion layered across with beautiful splashes of red anime design - this is a gorgeous game for anyone who loves a little Bram Stoker style gothic imagery in their life. The quality of the art here, the sheer levels of design, and the stark gothic beauty of Othercide's world-design, as well as the character design gleams through. Yet it never feels unfair, each mistake you make will teach you something else and the AI doesn't feel as though it's cheating at all.Įven in the spectacular boss fights, which will push your tactical thinking to the limit. This is a brutal and unforgiving game where mistakes are dealt with by the Suffering's forces harshly. There's always another Recollection (run) and you can buff your new daughters with Remembrances (perks they can take in, or even bright a favoured daughter back from death). Key to victory here is mastering the dynamic timeline and learning how to set up moves in advance to give you the best possible outcome when you're battling the enemy.īy thinking this through, combat becomes an animated and intricate dance of moves/counter moves and hopeful victory.įail against one foe, perhaps you'll lose your daughters or at least one or two.ĭeath is not the end. You can act when you reach the left-hand side of the timeline, and some powers can push you back, or your foes back all the way to the right. Unless you're placed before the forces of the Suffering. The tutorials are good, solid, and explain everything you need to know.īased on your daughter's stats, what skills and abilities they have, and what you bring over from the last run (remember: Rogue-like) you will be placed somewhere with your enemies on the initiative timeline. Then as you progress you will be given other tutorials, mixed in and these drip-feed the management skills and knowledge you need to get to grips with the other systems of the game. There's a decent tutorial which shows you many of the game's early elements, allows you to cut loose and find your feet. Each daughter plays differently and can be granted a variety of skills and abilities as you progress through the game.Īnyone who has played a turn-based game will know what's coming, or at least know how to control their units and battle the forces of the Suffering. ![]() I'm not going to dive into any of that here though, since that's more for a walkthrough, or even a guide to the game than a review. Knowing the strengths, weaknesses, abilities and skills of the three daughters is one facet of success in the game. The Soulslinger: A supportive long-range daughter, capable and great to set up combos with other daughters. The Shieldbearer: Defensive, good at protecting allies, great at crowd control. The Blademaster: Powerful, up close and personal, great at support. To battle the Suffering's endless, and varied army, you have three types of Daughters. It's a bold step to throw rogue-like mechanics into a turn-based unit style game and mix them together seamlessly. Thankfully, you are not without your own army, your own means of battling the enemy.Įnter the Daughters of the Red Mother, vestiges of her warrior spirit and a powerful tool against the forces thrown at you at every turn.Īt its core, Othercide is a tactical turn-based RPG with a rich backstory and compelling gameplay - this is one of the best turn-based games I've played since X-Com and its certainly winning marks for innovation and sheer audacity too. The world-building here is in a word: spectacular. I'm not going to dive deeply into the lore of the game, only to say it's rich and full of interesting plot details and characterisations. You'll have your work cut out for you as you battle the armies of the game's wicked protagonist, the Suffering. From defeat comes victory, and the reward for winning one of the many turn-based tactical battles that lie before you in the game is all the sweeter for it. Fortunately, it's also a rogue-like game, which means you will fail, you will lose your Daughters of the Red Mother and you will need to rise again - and again - and again.Įach time you fail you will get stronger, it's the nature of the beast. The creation of Lightbulb Crew, and published by Focus Home Interactive, Othercide is nightmarish in both world and difficulty. You are going to be playing a long, hard, and tactical game with this one. It is starkly grey scale, black and white, with splashes of colour and brings to mind the stylings of certain anime shows. The aesthetic of this game is brilliant in that way. It challenges you in a fundamental way, to battle hideous monsters and fight revulsion of the evil that it portrays on screen. Othercide is a disturbing game in many ways, and on many levels.
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